'宣言 Public Overloads Sub LoadFromBinary( _ ByVal stream As Stream, _ ByVal includeData As Boolean _ )
public void LoadFromBinary( Stream stream, bool includeData )
LoadFromBinary メソッドは、ultraDataSource の構造およびデータを永続化するために SaveAsBinary(Stream,Boolean) メソッドと組み合わせて使用します。
Imports Infragistics.Shared Imports Infragistics.Win Imports Infragistics.Win.UltraWinDataSource Dim memoryStream As System.IO.MemoryStream = Nothing Private Sub SaveButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles saveButton.Click Me.memoryStream = New System.IO.MemoryStream() ' Save data to a stream. Pass in true for the includeData parameter ' to save data and not just the structure. Me.ultraDataSource1.SaveAsBinary(Me.memoryStream, True) End Sub Private Sub ClearDataSource_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles clearDataSource.Click Me.UltraDataSource1.Rows.Clear() End Sub Private Sub LoadButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles loadButton.Click ' Make sure the Position is set to a location where the saved data ' begins. Me.MemoryStream.Position = 0 ' Retrieve previously saved data from the stream. Pass in true for ' the includeData parameter to save data and not just the structure. Me.UltraDataSource1.LoadFromBinary(Me.MemoryStream, True) End Sub
using Infragistics.Shared; using Infragistics.Win; using Infragistics.Win.UltraWinDataSource; using System.Diagnostics; System.IO.MemoryStream memoryStream = null; private void saveButton_Click(object sender, System.EventArgs e) { this.memoryStream = new System.IO.MemoryStream( ); // Save data to a stream. Pass in true for the includeData parameter // to save data and not just the structure. this.ultraDataSource1.SaveAsBinary( this.memoryStream, true ); } private void clearDataSource_Click(object sender, System.EventArgs e) { this.ultraDataSource1.Rows.Clear( ); } private void loadButton_Click(object sender, System.EventArgs e) { // Make sure the Position is set to a location where the saved data // begins. this.memoryStream.Position = 0; // Retrieve previously saved data from the stream. Pass in true for // the includeData parameter to save data and not just the structure. this.ultraDataSource1.LoadFromBinary( this.memoryStream, true ); }