private void MouseWheelIncrement(object sender, MouseEventArgs e)
{
var editor = (UltraWinEditorMaskedControlBase)sender;
// ignore if editor is not in edit mode
if (!editor.Focused)
return;
MaskedEditAction action;
bool positiveRoll = e.Delta > 0;
if (positiveRoll)
action = MaskedEditAction.UpKeyAction;
else
action = MaskedEditAction.DownKeyAction;
editor.PerformAction(action, false, false);
}