DateTimeEntryデータ型で公開されるメンバを以下の表に示します。
名前 | 解説 | |
---|---|---|
DateTimeEntry コンストラクタ | DateTimeEntry クラスの新しいインスタンスを初期化します。 |
名前 | 解説 | |
---|---|---|
DurationProperty | Duration 依存プロパティを識別します。 | |
TimeProperty | Time 依存プロパティを識別します。 |
名前 | 解説 | |
---|---|---|
ActualHeight | Gets the rendered height of this element. System.Windows.FrameworkElementから継承されます。 | |
ActualWidth | Gets the rendered width of this element. System.Windows.FrameworkElementから継承されます。 | |
AllowDrop | Gets or sets a value indicating whether this element can be used as the target of a drag-and-drop operation. This is a dependency property. System.Windows.UIElementから継承されます。 | |
AreAnyTouchesCaptured | Gets a value that indicates whether at least one touch is captured to this element. System.Windows.UIElementから継承されます。 | |
AreAnyTouchesCapturedWithin | Gets a value that indicates whether at least one touch is captured to this element or to any child elements in its visual tree. System.Windows.UIElementから継承されます。 | |
AreAnyTouchesDirectlyOver | Gets a value that indicates whether at least one touch is pressed over this element. System.Windows.UIElementから継承されます。 | |
AreAnyTouchesOver | Gets a value that indicates whether at least one touch is pressed over this element or any child elements in its visual tree. System.Windows.UIElementから継承されます。 | |
BindingGroup | Gets or sets the System.Windows.Data.BindingGroup that is used for the element. System.Windows.FrameworkElementから継承されます。 | |
BitmapEffect | Gets or sets a bitmap effect that applies directly to the rendered content for this element. This is a dependency property. System.Windows.UIElementから継承されます。 | |
BitmapEffectInput | Gets or sets an input source for the bitmap effect that applies directly to the rendered content for this element. This is a dependency property. System.Windows.UIElementから継承されます。 | |
CacheMode | Gets or sets a cached representation of the System.Windows.UIElement. System.Windows.UIElementから継承されます。 | |
Clip | Gets or sets the geometry used to define the outline of the contents of an element. This is a dependency property. System.Windows.UIElementから継承されます。 | |
ClipToBounds | Gets or sets a value indicating whether to clip the content of this element (or content coming from the child elements of this element) to fit into the size of the containing element. This is a dependency property. System.Windows.UIElementから継承されます。 | |
CommandBindings | Gets a collection of System.Windows.Input.CommandBinding objects associated with this element. A System.Windows.Input.CommandBinding enables command handling for this element, and declares the linkage between a command, its events, and the handlers attached by this element. System.Windows.UIElementから継承されます。 | |
ContextMenu | Gets or sets the context menu element that should appear whenever the context menu is requested through user interface (UI) from within this element. System.Windows.FrameworkElementから継承されます。 | |
Control | この要素が UI に表示されるコントロールを取得または設定します。 Infragistics.Controls.Timelines.EventEntryから継承されます。 | |
Cursor | Gets or sets the cursor that displays when the mouse pointer is over this element. System.Windows.FrameworkElementから継承されます。 | |
DataContext | Gets or sets the data context for an element when it participates in data binding. System.Windows.FrameworkElementから継承されます。 | |
DependencyObjectType | Gets the System.Windows.DependencyObjectType that wraps the CLR type of this instance. System.Windows.DependencyObjectから継承されます。 | |
DesiredSize | Gets the size that this element computed during the measure pass of the layout process. System.Windows.UIElementから継承されます。 | |
Details | 詳細を取得または設定します。 Infragistics.Controls.Timelines.EventEntryから継承されます。 | |
DetailsStyle | 詳細スタイルを取得または設定します。 Infragistics.Controls.Timelines.EventEntryから継承されます。 | |
Dispatcher | Gets the System.Windows.Threading.Dispatcher this System.Windows.Threading.DispatcherObject is associated with. System.Windows.Threading.DispatcherObjectから継承されます。 | |
Duration | 期間を取得または設定します。 | |
Effect | Gets or sets the bitmap effect to apply to the System.Windows.UIElement. This is a dependency property. System.Windows.UIElementから継承されます。 | |
EndTime | 終了時間を取得します。 | |
FlowDirection | Gets or sets the direction that text and other user interface (UI) elements flow within any parent element that controls their layout. System.Windows.FrameworkElementから継承されます。 | |
Focusable | Gets or sets a value that indicates whether the element can receive focus. This is a dependency property. System.Windows.UIElementから継承されます。 | |
FocusVisualStyle | Gets or sets a property that enables customization of appearance, effects, or other style characteristics that will apply to this element when it captures keyboard focus. System.Windows.FrameworkElementから継承されます。 | |
ForceCursor | Gets or sets a value that indicates whether this System.Windows.FrameworkElement should force the user interface (UI) to render the cursor as declared by the System.Windows.FrameworkElement.Cursor property. System.Windows.FrameworkElementから継承されます。 | |
HasAnimatedProperties | Gets a value indicating whether this element has any animated properties. System.Windows.UIElementから継承されます。 | |
Height | Gets or sets the suggested height of the element. System.Windows.FrameworkElementから継承されます。 | |
HorizontalAlignment | Gets or sets the horizontal alignment characteristics applied to this element when it is composed within a parent element, such as a panel or items control. System.Windows.FrameworkElementから継承されます。 | |
InputBindings | Gets the collection of input bindings associated with this element. System.Windows.UIElementから継承されます。 | |
InputScope | Gets or sets the context for input used by this System.Windows.FrameworkElement. System.Windows.FrameworkElementから継承されます。 | |
IsArrangeValid | Gets a value indicating whether the computed size and position of child elements in this element's layout are valid. System.Windows.UIElementから継承されます。 | |
IsEnabled | Gets or sets a value indicating whether this element is enabled in the user interface (UI). This is a dependency property. System.Windows.UIElementから継承されます。 | |
IsFocused | Gets a value that determines whether this element has logical focus. This is a dependency property. System.Windows.UIElementから継承されます。 | |
IsHitTestVisible | Gets or sets a value that declares whether this element can possibly be returned as a hit test result from some portion of its rendered content. This is a dependency property. System.Windows.UIElementから継承されます。 | |
IsInitialized | Gets a value that indicates whether this element has been initialized, either during processing by a XAML processor, or by explicitly having its System.Windows.FrameworkElement.EndInit method called. System.Windows.FrameworkElementから継承されます。 | |
IsInputMethodEnabled | Gets a value indicating whether an input method system, such as an Input Method Editor (IME), is enabled for processing the input to this element. System.Windows.UIElementから継承されます。 | |
IsKeyboardFocused | Gets a value indicating whether this element has keyboard focus. This is a dependency property. System.Windows.UIElementから継承されます。 | |
IsKeyboardFocusWithin | Gets a value indicating whether keyboard focus is anywhere within the element or its visual tree child elements. This is a dependency property. System.Windows.UIElementから継承されます。 | |
IsLoaded | Gets a value that indicates whether this element has been loaded for presentation. System.Windows.FrameworkElementから継承されます。 | |
IsManipulationEnabled | Gets or sets a value that indicates whether manipulation events are enabled on this System.Windows.UIElement. System.Windows.UIElementから継承されます。 | |
IsMeasureValid | Gets a value indicating whether the current size returned by layout measure is valid. System.Windows.UIElementから継承されます。 | |
IsMouseCaptured | Gets a value indicating whether the mouse is captured to this element. This is a dependency property. System.Windows.UIElementから継承されます。 | |
IsMouseCaptureWithin | Gets a value that determines whether mouse capture is held by this element or by child elements in its visual tree. This is a dependency property. System.Windows.UIElementから継承されます。 | |
IsMouseDirectlyOver | Gets a value that indicates whether the position of the mouse pointer corresponds to hit test results, which take element compositing into account. This is a dependency property. System.Windows.UIElementから継承されます。 | |
IsMouseOver | Gets a value indicating whether the mouse pointer is located over this element (including child elements in the visual tree). This is a dependency property. System.Windows.UIElementから継承されます。 | |
IsSealed | Gets a value that indicates whether this instance is currently sealed (read-only). System.Windows.DependencyObjectから継承されます。 | |
IsStylusCaptured | Gets a value indicating whether the stylus is captured by this element. This is a dependency property. System.Windows.UIElementから継承されます。 | |
IsStylusCaptureWithin | Gets a value that determines whether stylus capture is held by this element, or an element within the element bounds and its visual tree. This is a dependency property. System.Windows.UIElementから継承されます。 | |
IsStylusDirectlyOver | Gets a value that indicates whether the stylus position corresponds to hit test results, which take element compositing into account. This is a dependency property. System.Windows.UIElementから継承されます。 | |
IsStylusOver | Gets a value indicating whether the stylus cursor is located over this element (including visual child elements). This is a dependency property. System.Windows.UIElementから継承されます。 | |
IsVisible | Gets a value indicating whether this element is visible in the user interface (UI). This is a dependency property. System.Windows.UIElementから継承されます。 | |
Language | Gets or sets localization/globalization language information that applies to an element. System.Windows.FrameworkElementから継承されます。 | |
LayoutTransform | Gets or sets a graphics transformation that should apply to this element when layout is performed. System.Windows.FrameworkElementから継承されます。 | |
Margin | Gets or sets the outer margin of an element. System.Windows.FrameworkElementから継承されます。 | |
MaxHeight | Gets or sets the maximum height constraint of the element. System.Windows.FrameworkElementから継承されます。 | |
MaxWidth | Gets or sets the maximum width constraint of the element. System.Windows.FrameworkElementから継承されます。 | |
MinHeight | Gets or sets the minimum height constraint of the element. System.Windows.FrameworkElementから継承されます。 | |
MinWidth | Gets or sets the minimum width constraint of the element. System.Windows.FrameworkElementから継承されます。 | |
Name | Gets or sets the identifying name of the element. The name provides a reference so that code-behind, such as event handler code, can refer to a markup element after it is constructed during processing by a XAML processor. System.Windows.FrameworkElementから継承されます。 | |
Opacity | Gets or sets the opacity factor applied to the entire System.Windows.UIElement when it is rendered in the user interface (UI). This is a dependency property. System.Windows.UIElementから継承されます。 | |
OpacityMask | Gets or sets an opacity mask, as a System.Windows.Media.Brush implementation that is applied to any alpha-channel masking for the rendered content of this element. This is a dependency property. System.Windows.UIElementから継承されます。 | |
OverridesDefaultStyle | Gets or sets a value that indicates whether this element incorporates style properties from theme styles. System.Windows.FrameworkElementから継承されます。 | |
Parent | Gets the logical parent element of this element. System.Windows.FrameworkElementから継承されます。 | |
PersistId | Gets a value that uniquely identifies this element. System.Windows.UIElementから継承されます。 | |
PointStyle | ポイント スタイルを取得または設定します。 Infragistics.Controls.Timelines.EventEntryから継承されます。 | |
RenderSize | Gets (or sets, but see Remarks) the final render size of this element. System.Windows.UIElementから継承されます。 | |
RenderTransform | Gets or sets transform information that affects the rendering position of this element. This is a dependency property. System.Windows.UIElementから継承されます。 | |
RenderTransformOrigin | Gets or sets the center point of any possible render transform declared by System.Windows.UIElement.RenderTransform, relative to the bounds of the element. This is a dependency property. System.Windows.UIElementから継承されます。 | |
Resources | Gets or sets the locally-defined resource dictionary. System.Windows.FrameworkElementから継承されます。 | |
Series | この EventEntry が属するシリーズを取得します。 Infragistics.Controls.Timelines.EventEntryから継承されます。 | |
SnapsToDevicePixels | Gets or sets a value that determines whether rendering for this element should use device-specific pixel settings during rendering. This is a dependency property. System.Windows.UIElementから継承されます。 | |
SpanStyle | スパン スタイルを取得または設定します。 Infragistics.Controls.Timelines.EventEntryから継承されます。 | |
Style | Gets or sets the style used by this element when it is rendered. System.Windows.FrameworkElementから継承されます。 | |
Tag | Gets or sets an arbitrary object value that can be used to store custom information about this element. System.Windows.FrameworkElementから継承されます。 | |
TemplatedParent | Gets a reference to the template parent of this element. This property is not relevant if the element was not created through a template. System.Windows.FrameworkElementから継承されます。 | |
Time | 時刻を取得または設定します。 | |
Title | タイトルを取得または設定します。 Infragistics.Controls.Timelines.EventEntryから継承されます。 | |
TitleStyle | タイトル スタイルを取得または設定します。 Infragistics.Controls.Timelines.EventEntryから継承されます。 | |
ToolTip | ツールチップを取得または設定します Infragistics.Controls.Timelines.EventEntryから継承されます。 | |
TouchesCaptured | Gets all touch devices that are captured to this element. System.Windows.UIElementから継承されます。 | |
TouchesCapturedWithin | Gets all touch devices that are captured to this element or any child elements in its visual tree. System.Windows.UIElementから継承されます。 | |
TouchesDirectlyOver | Gets all touch devices that are over this element. System.Windows.UIElementから継承されます。 | |
TouchesOver | Gets all touch devices that are over this element or any child elements in its visual tree. System.Windows.UIElementから継承されます。 | |
Triggers | Gets the collection of triggers established directly on this element, or in child elements. System.Windows.FrameworkElementから継承されます。 | |
Uid | Gets or sets the unique identifier (for localization) for this element. This is a dependency property. System.Windows.UIElementから継承されます。 | |
UseLayoutRounding | Gets or sets a value that indicates whether layout rounding should be applied to this element's size and position during layout. System.Windows.FrameworkElementから継承されます。 | |
VerticalAlignment | Gets or sets the vertical alignment characteristics applied to this element when it is composed within a parent element such as a panel or items control. System.Windows.FrameworkElementから継承されます。 | |
Visibility | Gets or sets the user interface (UI) visibility of this element. This is a dependency property. System.Windows.UIElementから継承されます。 | |
Width | Gets or sets the width of the element. System.Windows.FrameworkElementから継承されます。 |
名前 | 解説 | |
---|---|---|
AddHandler | オーバーロードされます。 Adds a routed event handler for a specified routed event, adding the handler to the handler collection on the current element. System.Windows.UIElementから継承されます。 | |
AddToEventRoute | Adds handlers to the specified System.Windows.EventRoute for the current System.Windows.UIElement event handler collection. System.Windows.UIElementから継承されます。 | |
ApplyAnimationClock | オーバーロードされます。 Applies an animation to a specified dependency property on this element. Any existing animations are stopped and replaced with the new animation. System.Windows.UIElementから継承されます。 | |
ApplyTemplate | Builds the current template's visual tree if necessary, and returns a value that indicates whether the visual tree was rebuilt by this call. System.Windows.FrameworkElementから継承されます。 | |
Arrange | Positions child elements and determines a size for a System.Windows.UIElement. Parent elements call this method from their System.Windows.UIElement.ArrangeCore(System.Windows.Rect) implementation (or a WPF framework-level equivalent) to form a recursive layout update. This method constitutes the second pass of a layout update. System.Windows.UIElementから継承されます。 | |
BeginAnimation | オーバーロードされます。 Starts an animation for a specified animated property on this element. System.Windows.UIElementから継承されます。 | |
BeginInit | Starts the initialization process for this element. System.Windows.FrameworkElementから継承されます。 | |
BeginStoryboard | オーバーロードされます。 Begins the sequence of actions that are contained in the provided storyboard. System.Windows.FrameworkElementから継承されます。 | |
BringIntoView | オーバーロードされます。 Attempts to bring this element into view, within any scrollable regions it is contained within. System.Windows.FrameworkElementから継承されます。 | |
CaptureMouse | Attempts to force capture of the mouse to this element. System.Windows.UIElementから継承されます。 | |
CaptureStylus | Attempts to force capture of the stylus to this element. System.Windows.UIElementから継承されます。 | |
CaptureTouch | Attempts to force capture of a touch to this element. System.Windows.UIElementから継承されます。 | |
ClearValue | オーバーロードされます。 Clears the local value of a property. The property to be cleared is specified by a System.Windows.DependencyProperty identifier. System.Windows.DependencyObjectから継承されます。 | |
CoerceValue | Coerces the value of the specified dependency property. This is accomplished by invoking any System.Windows.CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling System.Windows.DependencyObject. System.Windows.DependencyObjectから継承されます。 | |
EndInit | Indicates that the initialization process for the element is complete. System.Windows.FrameworkElementから継承されます。 | |
Equals | System.Windows.DependencyObjectから継承されます。 | |
FindCommonVisualAncestor | Returns the common ancestor of two visual objects. System.Windows.Media.Visualから継承されます。 | |
FindName | System.Windows.FrameworkElementから継承されます。 | |
FindResource | Searches for a resource with the specified key, and throws an exception if the requested resource is not found. System.Windows.FrameworkElementから継承されます。 | |
Focus | Attempts to set focus to this element. System.Windows.UIElementから継承されます。 | |
GetAnimationBaseValue | Returns the base property value for the specified property on this element, disregarding any possible animated value from a running or stopped animation. System.Windows.UIElementから継承されます。 | |
GetBindingExpression | Returns the System.Windows.Data.BindingExpression that represents the binding on the specified property. System.Windows.FrameworkElementから継承されます。 | |
GetHashCode | Gets a hash code for this System.Windows.DependencyObject. System.Windows.DependencyObjectから継承されます。 | |
GetLocalValueEnumerator | Creates a specialized enumerator for determining which dependency properties have locally set values on this System.Windows.DependencyObject. System.Windows.DependencyObjectから継承されます。 | |
GetValue | Returns the current effective value of a dependency property on this instance of a System.Windows.DependencyObject. System.Windows.DependencyObjectから継承されます。 | |
InputHitTest | System.Windows.UIElementから継承されます。 | |
InvalidateArrange | Invalidates the arrange state (layout) for the element. After the invalidation, the element will have its layout updated, which will occur asynchronously unless subsequently forced by System.Windows.UIElement.UpdateLayout. System.Windows.UIElementから継承されます。 | |
InvalidateMeasure | Invalidates the measurement state (layout) for the element. System.Windows.UIElementから継承されます。 | |
InvalidateProperty | System.Windows.DependencyObjectから継承されます。 | |
InvalidateVisual | Invalidates the rendering of the element, and forces a complete new layout pass. System.Windows.UIElement.OnRender(System.Windows.Media.DrawingContext) is called after the layout cycle is completed. System.Windows.UIElementから継承されます。 | |
IsAncestorOf | Determines whether the visual object is an ancestor of the descendant visual object. System.Windows.Media.Visualから継承されます。 | |
IsDescendantOf | Determines whether the visual object is a descendant of the ancestor visual object. System.Windows.Media.Visualから継承されます。 | |
Measure | Updates the System.Windows.UIElement.DesiredSize of a System.Windows.UIElement. Parent elements call this method from their own System.Windows.UIElement.MeasureCore(System.Windows.Size) implementations to form a recursive layout update. Calling this method constitutes the first pass (the "Measure" pass) of a layout update. System.Windows.UIElementから継承されます。 | |
MoveFocus | Moves the keyboard focus away from this element and to another element in a provided traversal direction. System.Windows.FrameworkElementから継承されます。 | |
OnApplyTemplate | When overridden in a derived class, is invoked whenever application code or internal processes call System.Windows.FrameworkElement.ApplyTemplate. System.Windows.FrameworkElementから継承されます。 | |
PointFromScreen | Converts a System.Windows.Point in screen coordinates into a System.Windows.Point that represents the current coordinate system of the System.Windows.Media.Visual. System.Windows.Media.Visualから継承されます。 | |
PointToScreen | Converts a System.Windows.Point that represents the current coordinate system of the System.Windows.Media.Visual into a System.Windows.Point in screen coordinates. System.Windows.Media.Visualから継承されます。 | |
PredictFocus | Determines the next element that would receive focus relative to this element for a provided focus movement direction, but does not actually move the focus. System.Windows.FrameworkElementから継承されます。 | |
RaiseEvent | System.Windows.UIElementから継承されます。 | |
ReadLocalValue | Returns the local value of a dependency property, if it exists. System.Windows.DependencyObjectから継承されます。 | |
RegisterName | Provides an accessor that simplifies access to the System.Windows.NameScope registration method. System.Windows.FrameworkElementから継承されます。 | |
ReleaseAllTouchCaptures | Releases all captured touch devices from this element. System.Windows.UIElementから継承されます。 | |
ReleaseMouseCapture | Releases the mouse capture, if this element held the capture. System.Windows.UIElementから継承されます。 | |
ReleaseStylusCapture | Releases the stylus device capture, if this element held the capture. System.Windows.UIElementから継承されます。 | |
ReleaseTouchCapture | Attempts to release the specified touch device from this element. System.Windows.UIElementから継承されます。 | |
RemoveHandler | System.Windows.UIElementから継承されます。 | |
SetBinding | オーバーロードされます。 Attaches a binding to this element, based on the provided binding object. System.Windows.FrameworkElementから継承されます。 | |
SetCurrentValue | System.Windows.DependencyObjectから継承されます。 | |
SetResourceReference | Searches for a resource with the specified name and sets up a resource reference to it for the specified property. System.Windows.FrameworkElementから継承されます。 | |
SetValue | オーバーロードされます。 Sets the local value of a dependency property, specified by its dependency property identifier. System.Windows.DependencyObjectから継承されます。 | |
TransformToAncestor | オーバーロードされます。 Returns a transform that can be used to transform coordinates from the System.Windows.Media.Visual to the specified System.Windows.Media.Visual ancestor of the visual object. System.Windows.Media.Visualから継承されます。 | |
TransformToDescendant | Returns a transform that can be used to transform coordinates from the System.Windows.Media.Visual to the specified visual object descendant. System.Windows.Media.Visualから継承されます。 | |
TransformToVisual | Returns a transform that can be used to transform coordinates from the System.Windows.Media.Visual to the specified visual object. System.Windows.Media.Visualから継承されます。 | |
TranslatePoint | Translates a point relative to this element to coordinates that are relative to the specified element. System.Windows.UIElementから継承されます。 | |
TryFindResource | Searches for a resource with the specified key, and returns that resource if found. System.Windows.FrameworkElementから継承されます。 | |
UnregisterName | Simplifies access to the System.Windows.NameScope de-registration method. System.Windows.FrameworkElementから継承されます。 | |
UpdateDefaultStyle | Reapplies the default style to the current System.Windows.FrameworkElement. System.Windows.FrameworkElementから継承されます。 | |
UpdateLayout | Ensures that all visual child elements of this element are properly updated for layout. System.Windows.UIElementから継承されます。 |
名前 | 解説 | |
---|---|---|
AddLogicalChild | Adds the provided object to the logical tree of this element. System.Windows.FrameworkElementから継承されます。 | |
AddVisualChild | Defines the parent-child relationship between two visuals. System.Windows.Media.Visualから継承されます。 | |
ArrangeCore | Implements System.Windows.UIElement.ArrangeCore(System.Windows.Rect) (defined as virtual in System.Windows.UIElement) and seals the implementation. System.Windows.FrameworkElementから継承されます。 | |
ArrangeOverride | When overridden in a derived class, positions child elements and determines a size for a System.Windows.FrameworkElement derived class. System.Windows.FrameworkElementから継承されます。 | |
EntryChanged | 変更されたエントリー。 Infragistics.Controls.Timelines.EventEntryから継承されます。 | |
GetLayoutClip | Returns a geometry for a clipping mask. The mask applies if the layout system attempts to arrange an element that is larger than the available display space. System.Windows.FrameworkElementから継承されます。 | |
GetTemplateChild | Returns the named element in the visual tree of an instantiated System.Windows.Controls.ControlTemplate. System.Windows.FrameworkElementから継承されます。 | |
GetUIParentCore | Returns an alternative logical parent for this element if there is no visual parent. System.Windows.FrameworkElementから継承されます。 | |
GetVisualChild | Overrides System.Windows.Media.Visual.GetVisualChild(System.Int32), and returns a child at the specified index from a collection of child elements. System.Windows.FrameworkElementから継承されます。 | |
HitTestCore | オーバーロードされます。 Implements System.Windows.Media.Visual.HitTestCore(System.Windows.Media.PointHitTestParameters) to supply base element hit testing behavior (returning System.Windows.Media.HitTestResult). System.Windows.UIElementから継承されます。 | |
MeasureCore | Implements basic measure-pass layout system behavior for System.Windows.FrameworkElement. System.Windows.FrameworkElementから継承されます。 | |
MeasureOverride | When overridden in a derived class, measures the size in layout required for child elements and determines a size for the System.Windows.FrameworkElement-derived class. System.Windows.FrameworkElementから継承されます。 | |
OnAccessKey | Provides class handling for when an access key that is meaningful for this element is invoked. System.Windows.UIElementから継承されます。 | |
OnChildDesiredSizeChanged | Supports layout behavior when a child element is resized. System.Windows.UIElementから継承されます。 | |
OnContextMenuClosing | Invoked whenever an unhandled System.Windows.FrameworkElement.ContextMenuClosing routed event reaches this class in its route. Implement this method to add class handling for this event. System.Windows.FrameworkElementから継承されます。 | |
OnContextMenuOpening | Invoked whenever an unhandled System.Windows.FrameworkElement.ContextMenuOpening routed event reaches this class in its route. Implement this method to add class handling for this event. System.Windows.FrameworkElementから継承されます。 | |
OnCreateAutomationPeer | Returns class-specific System.Windows.Automation.Peers.AutomationPeer implementations for the Windows Presentation Foundation (WPF) infrastructure. System.Windows.UIElementから継承されます。 | |
OnDpiChanged | Called when the DPI at which this View is rendered changes. System.Windows.Media.Visualから継承されます。 | |
OnDragEnter | Invoked when an unhandled System.Windows.DragDrop.DragEnter attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnDragLeave | Invoked when an unhandled System.Windows.DragDrop.DragLeave attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnDragOver | Invoked when an unhandled System.Windows.DragDrop.DragOver attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnDrop | Invoked when an unhandled System.Windows.DragDrop.DragEnter attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnGiveFeedback | Invoked when an unhandled System.Windows.DragDrop.GiveFeedback attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnGotFocus | Invoked whenever an unhandled System.Windows.UIElement.GotFocus event reaches this element in its route. System.Windows.FrameworkElementから継承されます。 | |
OnGotKeyboardFocus | Invoked when an unhandled System.Windows.Input.Keyboard.GotKeyboardFocus attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnGotMouseCapture | Invoked when an unhandled System.Windows.Input.Mouse.GotMouseCapture attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnGotStylusCapture | Invoked when an unhandled System.Windows.Input.Stylus.GotStylusCapture attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnGotTouchCapture | Provides class handling for the System.Windows.UIElement.GotTouchCapture routed event that occurs when a touch is captured to this element. System.Windows.UIElementから継承されます。 | |
OnInitialized | Raises the System.Windows.FrameworkElement.Initialized event. This method is invoked whenever System.Windows.FrameworkElement.IsInitialized is set to %[LangWord]true %internally. System.Windows.FrameworkElementから継承されます。 | |
OnIsKeyboardFocusedChanged | Invoked when an unhandled System.Windows.UIElement.IsKeyboardFocusedChanged event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnIsKeyboardFocusWithinChanged | Invoked just before the System.Windows.UIElement.IsKeyboardFocusWithinChanged event is raised by this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnIsMouseCapturedChanged | Invoked when an unhandled System.Windows.UIElement.IsMouseCapturedChanged event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnIsMouseCaptureWithinChanged | Invoked when an unhandled System.Windows.UIElement.IsMouseCaptureWithinChanged event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnIsMouseDirectlyOverChanged | Invoked when an unhandled System.Windows.UIElement.IsMouseDirectlyOverChanged event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnIsStylusCapturedChanged | Invoked when an unhandled System.Windows.UIElement.IsStylusCapturedChanged event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnIsStylusCaptureWithinChanged | Invoked when an unhandled System.Windows.UIElement.IsStylusCaptureWithinChanged event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnIsStylusDirectlyOverChanged | Invoked when an unhandled System.Windows.UIElement.IsStylusDirectlyOverChanged event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnKeyDown | Invoked when an unhandled System.Windows.Input.Keyboard.KeyDown attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnKeyUp | Invoked when an unhandled System.Windows.Input.Keyboard.KeyUp attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnLostFocus | Raises the System.Windows.UIElement.LostFocus routed event by using the event data that is provided. System.Windows.UIElementから継承されます。 | |
OnLostKeyboardFocus | Invoked when an unhandled System.Windows.Input.Keyboard.LostKeyboardFocus attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnLostMouseCapture | Invoked when an unhandled System.Windows.Input.Mouse.LostMouseCapture attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnLostStylusCapture | Invoked when an unhandled System.Windows.Input.Stylus.LostStylusCapture attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnLostTouchCapture | Provides class handling for the System.Windows.UIElement.LostTouchCapture routed event that occurs when this element loses a touch capture. System.Windows.UIElementから継承されます。 | |
OnManipulationBoundaryFeedback | Called when the System.Windows.UIElement.ManipulationBoundaryFeedback event occurs. System.Windows.UIElementから継承されます。 | |
OnManipulationCompleted | Called when the System.Windows.UIElement.ManipulationCompleted event occurs. System.Windows.UIElementから継承されます。 | |
OnManipulationDelta | Called when the System.Windows.UIElement.ManipulationDelta event occurs. System.Windows.UIElementから継承されます。 | |
OnManipulationInertiaStarting | Called when the System.Windows.UIElement.ManipulationInertiaStarting event occurs. System.Windows.UIElementから継承されます。 | |
OnManipulationStarted | Called when the System.Windows.UIElement.ManipulationStarted event occurs. System.Windows.UIElementから継承されます。 | |
OnManipulationStarting | Provides class handling for the System.Windows.UIElement.ManipulationStarting routed event that occurs when the manipulation processor is first created. System.Windows.UIElementから継承されます。 | |
OnMouseDown | Invoked when an unhandled System.Windows.Input.Mouse.MouseDown attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnMouseEnter | Invoked when an unhandled System.Windows.Input.Mouse.MouseEnter attached event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnMouseLeave | Invoked when an unhandled System.Windows.Input.Mouse.MouseLeave attached event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnMouseLeftButtonDown | Invoked when an unhandled System.Windows.UIElement.MouseLeftButtonDown routed event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnMouseLeftButtonUp | Invoked when an unhandled System.Windows.UIElement.MouseLeftButtonUp routed event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnMouseMove | Invoked when an unhandled System.Windows.Input.Mouse.MouseMove attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnMouseRightButtonDown | Invoked when an unhandled System.Windows.UIElement.MouseRightButtonDown routed event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnMouseRightButtonUp | Invoked when an unhandled System.Windows.UIElement.MouseRightButtonUp routed event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnMouseUp | Invoked when an unhandled System.Windows.Input.Mouse.MouseUp routed event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnMouseWheel | Invoked when an unhandled System.Windows.Input.Mouse.MouseWheel attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewDragEnter | Invoked when an unhandled System.Windows.DragDrop.PreviewDragEnter attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewDragLeave | Invoked when an unhandled System.Windows.DragDrop.PreviewDragLeave attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewDragOver | Invoked when an unhandled System.Windows.DragDrop.PreviewDragOver attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewDrop | Invoked when an unhandled System.Windows.DragDrop.PreviewDrop attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewGiveFeedback | Invoked when an unhandled System.Windows.DragDrop.PreviewGiveFeedback attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewGotKeyboardFocus | Invoked when an unhandled System.Windows.Input.Keyboard.PreviewGotKeyboardFocus attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewKeyDown | Invoked when an unhandled System.Windows.Input.Keyboard.PreviewKeyDown attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewKeyUp | Invoked when an unhandled System.Windows.Input.Keyboard.PreviewKeyUp attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewLostKeyboardFocus | Invoked when an unhandled System.Windows.Input.Keyboard.PreviewKeyDown attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewMouseDown | Invoked when an unhandled System.Windows.Input.Mouse.PreviewMouseDown attached routed event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewMouseLeftButtonDown | Invoked when an unhandled System.Windows.UIElement.PreviewMouseLeftButtonDown routed event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewMouseLeftButtonUp | Invoked when an unhandled System.Windows.UIElement.PreviewMouseLeftButtonUp routed event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewMouseMove | Invoked when an unhandled System.Windows.Input.Mouse.PreviewMouseMove attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewMouseRightButtonDown | Invoked when an unhandled System.Windows.UIElement.PreviewMouseRightButtonDown routed event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewMouseRightButtonUp | Invoked when an unhandled System.Windows.UIElement.PreviewMouseRightButtonUp routed event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewMouseUp | Invoked when an unhandled System.Windows.Input.Mouse.PreviewMouseUp attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewMouseWheel | Invoked when an unhandled System.Windows.Input.Mouse.PreviewMouseWheel attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewQueryContinueDrag | Invoked when an unhandled System.Windows.DragDrop.PreviewQueryContinueDrag attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewStylusButtonDown | Invoked when an unhandled System.Windows.Input.Stylus.PreviewStylusButtonDown attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewStylusButtonUp | Invoked when an unhandled System.Windows.Input.Stylus.PreviewStylusButtonUp attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewStylusDown | Invoked when an unhandled System.Windows.Input.Stylus.PreviewStylusDown attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewStylusInAirMove | Invoked when an unhandled System.Windows.Input.Stylus.PreviewStylusInAirMove attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewStylusInRange | Invoked when an unhandled System.Windows.Input.Stylus.PreviewStylusInRange attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewStylusMove | Invoked when an unhandled System.Windows.Input.Stylus.PreviewStylusMove attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewStylusOutOfRange | Invoked when an unhandled System.Windows.Input.Stylus.PreviewStylusOutOfRange attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewStylusSystemGesture | Invoked when an unhandled System.Windows.Input.Stylus.PreviewStylusSystemGesture attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewStylusUp | Invoked when an unhandled System.Windows.Input.Stylus.PreviewStylusUp attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewTextInput | Invoked when an unhandled System.Windows.Input.TextCompositionManager.PreviewTextInput attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewTouchDown | Provides class handling for the System.Windows.UIElement.PreviewTouchDown routed event that occurs when a touch presses this element. System.Windows.UIElementから継承されます。 | |
OnPreviewTouchMove | Provides class handling for the System.Windows.UIElement.PreviewTouchMove routed event that occurs when a touch moves while inside this element. System.Windows.UIElementから継承されます。 | |
OnPreviewTouchUp | Provides class handling for the System.Windows.UIElement.PreviewTouchUp routed event that occurs when a touch is released inside this element. System.Windows.UIElementから継承されます。 | |
OnPropertyChanged | Invoked whenever the effective value of any dependency property on this System.Windows.FrameworkElement has been updated. The specific dependency property that changed is reported in the arguments parameter. Overrides System.Windows.DependencyObject.OnPropertyChanged(System.Windows.DependencyPropertyChangedEventArgs). System.Windows.FrameworkElementから継承されます。 | |
OnQueryContinueDrag | Invoked when an unhandled System.Windows.DragDrop.QueryContinueDrag attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnQueryCursor | Invoked when an unhandled System.Windows.Input.Mouse.QueryCursor attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnRender | When overridden in a derived class, participates in rendering operations that are directed by the layout system. The rendering instructions for this element are not used directly when this method is invoked, and are instead preserved for later asynchronous use by layout and drawing. System.Windows.UIElementから継承されます。 | |
OnRenderSizeChanged | Raises the System.Windows.FrameworkElement.SizeChanged event, using the specified information as part of the eventual event data. System.Windows.FrameworkElementから継承されます。 | |
OnStyleChanged | System.Windows.FrameworkElementから継承されます。 | |
OnStylusButtonDown | Invoked when an unhandled System.Windows.Input.Stylus.StylusButtonDown attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusButtonUp | Invoked when an unhandled System.Windows.Input.Stylus.StylusButtonUp attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusDown | Invoked when an unhandled System.Windows.Input.Stylus.StylusDown attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusEnter | Invoked when an unhandled System.Windows.Input.Stylus.StylusEnter attached event is raised by this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusInAirMove | Invoked when an unhandled System.Windows.Input.Stylus.StylusInAirMove attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusInRange | Invoked when an unhandled System.Windows.Input.Stylus.StylusInRange attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusLeave | Invoked when an unhandled System.Windows.Input.Stylus.StylusLeave attached event is raised by this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusMove | Invoked when an unhandled System.Windows.Input.Stylus.StylusMove attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusOutOfRange | Invoked when an unhandled System.Windows.Input.Stylus.StylusOutOfRange attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusSystemGesture | Invoked when an unhandled System.Windows.Input.Stylus.StylusSystemGesture attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusUp | Invoked when an unhandled System.Windows.Input.Stylus.StylusUp attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnTextInput | Invoked when an unhandled System.Windows.Input.TextCompositionManager.TextInput attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnToolTipClosing | Invoked whenever an unhandled System.Windows.FrameworkElement.ToolTipClosing routed event reaches this class in its route. Implement this method to add class handling for this event. System.Windows.FrameworkElementから継承されます。 | |
OnToolTipOpening | Invoked whenever the System.Windows.FrameworkElement.ToolTipOpening routed event reaches this class in its route. Implement this method to add class handling for this event. System.Windows.FrameworkElementから継承されます。 | |
OnTouchDown | Provides class handling for the System.Windows.UIElement.TouchDown routed event that occurs when a touch presses inside this element. System.Windows.UIElementから継承されます。 | |
OnTouchEnter | Provides class handling for the System.Windows.UIElement.TouchEnter routed event that occurs when a touch moves from outside to inside the bounds of this element. System.Windows.UIElementから継承されます。 | |
OnTouchLeave | Provides class handling for the System.Windows.UIElement.TouchLeave routed event that occurs when a touch moves from inside to outside the bounds of this System.Windows.UIElement. System.Windows.UIElementから継承されます。 | |
OnTouchMove | Provides class handling for the System.Windows.UIElement.TouchMove routed event that occurs when a touch moves while inside this element. System.Windows.UIElementから継承されます。 | |
OnTouchUp | Provides class handling for the System.Windows.UIElement.TouchUp routed event that occurs when a touch is released inside this element. System.Windows.UIElementから継承されます。 | |
OnVisualChildrenChanged | Called when the System.Windows.Media.VisualCollection of the visual object is modified. System.Windows.Media.Visualから継承されます。 | |
OnVisualParentChanged | Invoked when the parent of this element in the visual tree is changed. Overrides System.Windows.UIElement.OnVisualParentChanged(System.Windows.DependencyObject). System.Windows.FrameworkElementから継承されます。 | |
ParentLayoutInvalidated | Supports incremental layout implementations in specialized subclasses of System.Windows.FrameworkElement. System.Windows.FrameworkElement.ParentLayoutInvalidated(System.Windows.UIElement) is invoked when a child element has invalidated a property that is marked in metadata as affecting the parent's measure or arrange passes during layout. System.Windows.FrameworkElementから継承されます。 | |
RemoveLogicalChild | Removes the provided object from this element's logical tree. System.Windows.FrameworkElement updates the affected logical tree parent pointers to keep in sync with this deletion. System.Windows.FrameworkElementから継承されます。 | |
RemoveVisualChild | Removes the parent-child relationship between two visuals. System.Windows.Media.Visualから継承されます。 | |
ShouldSerializeProperty | Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property. System.Windows.DependencyObjectから継承されます。 |
名前 | 解説 | |
---|---|---|
ContextMenuClosing | Occurs just before any context menu on the element is closed. System.Windows.FrameworkElementから継承されます。 | |
ContextMenuOpening | Occurs when any context menu on the element is opened. System.Windows.FrameworkElementから継承されます。 | |
DataContextChanged | Occurs when the data context for this element changes. System.Windows.FrameworkElementから継承されます。 | |
DragEnter | Occurs when the input system reports an underlying drag event with this element as the drag target. System.Windows.UIElementから継承されます。 | |
DragLeave | Occurs when the input system reports an underlying drag event with this element as the drag origin. System.Windows.UIElementから継承されます。 | |
DragOver | Occurs when the input system reports an underlying drag event with this element as the potential drop target. System.Windows.UIElementから継承されます。 | |
Drop | Occurs when the input system reports an underlying drop event with this element as the drop target. System.Windows.UIElementから継承されます。 | |
FocusableChanged | Occurs when the value of the System.Windows.UIElement.Focusable property changes. System.Windows.UIElementから継承されます。 | |
GiveFeedback | Occurs when the input system reports an underlying drag-and-drop event that involves this element. System.Windows.UIElementから継承されます。 | |
GotFocus | Occurs when this element gets logical focus. System.Windows.UIElementから継承されます。 | |
GotKeyboardFocus | Occurs when the keyboard is focused on this element. System.Windows.UIElementから継承されます。 | |
GotMouseCapture | Occurs when this element captures the mouse. System.Windows.UIElementから継承されます。 | |
GotStylusCapture | Occurs when this element captures the stylus. System.Windows.UIElementから継承されます。 | |
GotTouchCapture | Occurs when a touch is captured to this element. System.Windows.UIElementから継承されます。 | |
Initialized | Occurs when this System.Windows.FrameworkElement is initialized. This event coincides with cases where the value of the System.Windows.FrameworkElement.IsInitialized property changes from false (or undefined) to true. System.Windows.FrameworkElementから継承されます。 | |
IsEnabledChanged | Occurs when the value of the System.Windows.UIElement.IsEnabled property on this element changes. System.Windows.UIElementから継承されます。 | |
IsHitTestVisibleChanged | Occurs when the value of the System.Windows.UIElement.IsHitTestVisible dependency property changes on this element. System.Windows.UIElementから継承されます。 | |
IsKeyboardFocusedChanged | Occurs when the value of the System.Windows.UIElement.IsKeyboardFocused property changes on this element. System.Windows.UIElementから継承されます。 | |
IsKeyboardFocusWithinChanged | Occurs when the value of the System.Windows.UIElement.IsKeyboardFocusWithinChanged property changes on this element. System.Windows.UIElementから継承されます。 | |
IsMouseCapturedChanged | Occurs when the value of the System.Windows.UIElement.IsMouseCaptured property changes on this element. System.Windows.UIElementから継承されます。 | |
IsMouseCaptureWithinChanged | Occurs when the value of the System.Windows.UIElement.IsMouseCaptureWithinProperty changes on this element. System.Windows.UIElementから継承されます。 | |
IsMouseDirectlyOverChanged | Occurs when the value of the System.Windows.UIElement.IsMouseDirectlyOver property changes on this element. System.Windows.UIElementから継承されます。 | |
IsStylusCapturedChanged | Occurs when the value of the System.Windows.UIElement.IsStylusCaptured property changes on this element. System.Windows.UIElementから継承されます。 | |
IsStylusCaptureWithinChanged | Occurs when the value of the System.Windows.UIElement.IsStylusCaptureWithin property changes on this element. System.Windows.UIElementから継承されます。 | |
IsStylusDirectlyOverChanged | Occurs when the value of the System.Windows.UIElement.IsStylusDirectlyOver property changes on this element. System.Windows.UIElementから継承されます。 | |
IsVisibleChanged | Occurs when the value of the System.Windows.UIElement.IsVisible property changes on this element. System.Windows.UIElementから継承されます。 | |
KeyDown | Occurs when a key is pressed while focus is on this element. System.Windows.UIElementから継承されます。 | |
KeyUp | Occurs when a key is released while focus is on this element. System.Windows.UIElementから継承されます。 | |
LayoutUpdated | Occurs when the layout of the various visual elements associated with the current System.Windows.Threading.Dispatcher changes. System.Windows.UIElementから継承されます。 | |
Loaded | Occurs when the element is laid out, rendered, and ready for interaction. System.Windows.FrameworkElementから継承されます。 | |
LostFocus | Occurs when this element loses logical focus. System.Windows.UIElementから継承されます。 | |
LostKeyboardFocus | Occurs when the keyboard is no longer focused on this element,. System.Windows.UIElementから継承されます。 | |
LostMouseCapture | Occurs when this element loses mouse capture. System.Windows.UIElementから継承されます。 | |
LostStylusCapture | Occurs when this element loses stylus capture. System.Windows.UIElementから継承されます。 | |
LostTouchCapture | Occurs when this element loses a touch capture. System.Windows.UIElementから継承されます。 | |
ManipulationBoundaryFeedback | Occurs when the manipulation encounters a boundary. System.Windows.UIElementから継承されます。 | |
ManipulationCompleted | Occurs when a manipulation and inertia on the System.Windows.UIElement object is complete. System.Windows.UIElementから継承されます。 | |
ManipulationDelta | Occurs when the input device changes position during a manipulation. System.Windows.UIElementから継承されます。 | |
ManipulationInertiaStarting | Occurs when the input device loses contact with the System.Windows.UIElement object during a manipulation and inertia begins. System.Windows.UIElementから継承されます。 | |
ManipulationStarted | Occurs when an input device begins a manipulation on the System.Windows.UIElement object. System.Windows.UIElementから継承されます。 | |
ManipulationStarting | Occurs when the manipulation processor is first created. System.Windows.UIElementから継承されます。 | |
MouseDown | Occurs when any mouse button is pressed while the pointer is over this element. System.Windows.UIElementから継承されます。 | |
MouseEnter | Occurs when the mouse pointer enters the bounds of this element. System.Windows.UIElementから継承されます。 | |
MouseLeave | Occurs when the mouse pointer leaves the bounds of this element. System.Windows.UIElementから継承されます。 | |
MouseLeftButtonDown | Occurs when the left mouse button is pressed while the mouse pointer is over this element. System.Windows.UIElementから継承されます。 | |
MouseLeftButtonUp | Occurs when the left mouse button is released while the mouse pointer is over this element. System.Windows.UIElementから継承されます。 | |
MouseMove | Occurs when the mouse pointer moves while over this element. System.Windows.UIElementから継承されます。 | |
MouseRightButtonDown | Occurs when the right mouse button is pressed while the mouse pointer is over this element. System.Windows.UIElementから継承されます。 | |
MouseRightButtonUp | Occurs when the right mouse button is released while the mouse pointer is over this element. System.Windows.UIElementから継承されます。 | |
MouseUp | Occurs when any mouse button is released over this element. System.Windows.UIElementから継承されます。 | |
MouseWheel | Occurs when the user rotates the mouse wheel while the mouse pointer is over this element. System.Windows.UIElementから継承されます。 | |
PreviewDragEnter | Occurs when the input system reports an underlying drag event with this element as the drag target. System.Windows.UIElementから継承されます。 | |
PreviewDragLeave | Occurs when the input system reports an underlying drag event with this element as the drag origin. System.Windows.UIElementから継承されます。 | |
PreviewDragOver | Occurs when the input system reports an underlying drag event with this element as the potential drop target. System.Windows.UIElementから継承されます。 | |
PreviewDrop | Occurs when the input system reports an underlying drop event with this element as the drop target. System.Windows.UIElementから継承されます。 | |
PreviewGiveFeedback | Occurs when a drag-and-drop operation is started. System.Windows.UIElementから継承されます。 | |
PreviewGotKeyboardFocus | Occurs when the keyboard is focused on this element. System.Windows.UIElementから継承されます。 | |
PreviewKeyDown | Occurs when a key is pressed while focus is on this element. System.Windows.UIElementから継承されます。 | |
PreviewKeyUp | Occurs when a key is released while focus is on this element. System.Windows.UIElementから継承されます。 | |
PreviewLostKeyboardFocus | Occurs when the keyboard is no longer focused on this element. System.Windows.UIElementから継承されます。 | |
PreviewMouseDown | Occurs when any mouse button is pressed while the pointer is over this element. System.Windows.UIElementから継承されます。 | |
PreviewMouseLeftButtonDown | Occurs when the left mouse button is pressed while the mouse pointer is over this element. System.Windows.UIElementから継承されます。 | |
PreviewMouseLeftButtonUp | Occurs when the left mouse button is released while the mouse pointer is over this element. System.Windows.UIElementから継承されます。 | |
PreviewMouseMove | Occurs when the mouse pointer moves while the mouse pointer is over this element. System.Windows.UIElementから継承されます。 | |
PreviewMouseRightButtonDown | Occurs when the right mouse button is pressed while the mouse pointer is over this element. System.Windows.UIElementから継承されます。 | |
PreviewMouseRightButtonUp | Occurs when the right mouse button is released while the mouse pointer is over this element. System.Windows.UIElementから継承されます。 | |
PreviewMouseUp | Occurs when any mouse button is released while the mouse pointer is over this element. System.Windows.UIElementから継承されます。 | |
PreviewMouseWheel | Occurs when the user rotates the mouse wheel while the mouse pointer is over this element. System.Windows.UIElementから継承されます。 | |
PreviewQueryContinueDrag | Occurs when there is a change in the keyboard or mouse button state during a drag-and-drop operation. System.Windows.UIElementから継承されます。 | |
PreviewStylusButtonDown | Occurs when the stylus button is pressed while the pointer is over this element. System.Windows.UIElementから継承されます。 | |
PreviewStylusButtonUp | Occurs when the stylus button is released while the pointer is over this element. System.Windows.UIElementから継承されます。 | |
PreviewStylusDown | Occurs when the stylus touches the digitizer while it is over this element. System.Windows.UIElementから継承されます。 | |
PreviewStylusInAirMove | Occurs when the stylus moves over an element without actually touching the digitizer. System.Windows.UIElementから継承されます。 | |
PreviewStylusInRange | Occurs when the stylus is close enough to the digitizer to be detected, while over this element. System.Windows.UIElementから継承されます。 | |
PreviewStylusMove | Occurs when the stylus moves while over the element. The stylus must move while being detected by the digitizer to raise this event, otherwise, System.Windows.UIElement.PreviewStylusInAirMove is raised instead. System.Windows.UIElementから継承されます。 | |
PreviewStylusOutOfRange | Occurs when the stylus is too far from the digitizer to be detected. System.Windows.UIElementから継承されます。 | |
PreviewStylusSystemGesture | Occurs when a user performs one of several stylus gestures. System.Windows.UIElementから継承されます。 | |
PreviewStylusUp | Occurs when the user raises the stylus off the digitizer while the stylus is over this element. System.Windows.UIElementから継承されます。 | |
PreviewTextInput | Occurs when this element gets text in a device-independent manner. System.Windows.UIElementから継承されます。 | |
PreviewTouchDown | Occurs when a finger touches the screen while the finger is over this element. System.Windows.UIElementから継承されます。 | |
PreviewTouchMove | Occurs when a finger moves on the screen while the finger is over this element. System.Windows.UIElementから継承されます。 | |
PreviewTouchUp | Occurs when a finger is raised off of the screen while the finger is over this element. System.Windows.UIElementから継承されます。 | |
QueryContinueDrag | Occurs when there is a change in the keyboard or mouse button state during a drag-and-drop operation. System.Windows.UIElementから継承されます。 | |
QueryCursor | Occurs when the cursor is requested to display. This event is raised on an element each time that the mouse pointer moves to a new location, which means the cursor object might need to be changed based on its new position. System.Windows.UIElementから継承されます。 | |
RequestBringIntoView | Occurs when System.Windows.FrameworkElement.BringIntoView(System.Windows.Rect) is called on this element. System.Windows.FrameworkElementから継承されます。 | |
SizeChanged | Occurs when either the System.Windows.FrameworkElement.ActualHeight or the System.Windows.FrameworkElement.ActualWidth properties change value on this element. System.Windows.FrameworkElementから継承されます。 | |
SourceUpdated | Occurs when the source value changes for any existing property binding on this element. System.Windows.FrameworkElementから継承されます。 | |
StylusButtonDown | Occurs when the stylus button is pressed while the pointer is over this element. System.Windows.UIElementから継承されます。 | |
StylusButtonUp | Occurs when the stylus button is released while the pointer is over this element. System.Windows.UIElementから継承されます。 | |
StylusDown | Occurs when the stylus touches the digitizer while the stylus is over this element. System.Windows.UIElementから継承されます。 | |
StylusEnter | Occurs when the stylus enters the bounds of this element. System.Windows.UIElementから継承されます。 | |
StylusInAirMove | Occurs when the stylus moves over an element without actually touching the digitizer. System.Windows.UIElementから継承されます。 | |
StylusInRange | Occurs when the stylus is close enough to the digitizer to be detected, while over this element. System.Windows.UIElementから継承されます。 | |
StylusLeave | Occurs when the stylus leaves the bounds of the element. System.Windows.UIElementから継承されます。 | |
StylusMove | Occurs when the stylus moves over this element. The stylus must move while on the digitizer to raise this event. Otherwise, System.Windows.UIElement.StylusInAirMove is raised instead. System.Windows.UIElementから継承されます。 | |
StylusOutOfRange | Occurs when the stylus is too far from the digitizer to be detected, while over this element. System.Windows.UIElementから継承されます。 | |
StylusSystemGesture | Occurs when a user performs one of several stylus gestures. System.Windows.UIElementから継承されます。 | |
StylusUp | Occurs when the user raises the stylus off the digitizer while it is over this element. System.Windows.UIElementから継承されます。 | |
TargetUpdated | Occurs when the target value changes for any property binding on this element. System.Windows.FrameworkElementから継承されます。 | |
TextInput | Occurs when this element gets text in a device-independent manner. System.Windows.UIElementから継承されます。 | |
ToolTipClosing | Occurs just before any tooltip on the element is closed. System.Windows.FrameworkElementから継承されます。 | |
ToolTipOpening | Occurs when any tooltip on the element is opened. System.Windows.FrameworkElementから継承されます。 | |
TouchDown | Occurs when a finger touches the screen while the finger is over this element. System.Windows.UIElementから継承されます。 | |
TouchEnter | Occurs when a touch moves from outside to inside the bounds of this element. System.Windows.UIElementから継承されます。 | |
TouchLeave | Occurs when a touch moves from inside to outside the bounds of this element. System.Windows.UIElementから継承されます。 | |
TouchMove | Occurs when a finger moves on the screen while the finger is over this element. System.Windows.UIElementから継承されます。 | |
TouchUp | Occurs when a finger is raised off of the screen while the finger is over this element. System.Windows.UIElementから継承されます。 | |
Unloaded | Occurs when the element is removed from within an element tree of loaded elements. System.Windows.FrameworkElementから継承されます。 |