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PaneFromPosition(Point,Boolean) メソッド

指定した位置にあるペインを返します。
シンタックス
'宣言
 
Public Overloads Function PaneFromPosition( _
   ByVal pt As Point, _
   ByVal ignoreFloatingWindows As Boolean _
) As DockablePaneBase
public DockablePaneBase PaneFromPosition( 
   Point pt,
   bool ignoreFloatingWindows
)

パラメータ

pt
画面座標内のポイント。
ignoreFloatingWindows
任意のフローティング ウィンドウを無視しなければならない場合 True。

戻り値の型

指定した座標にあるペイン、またはペインが見つからなかった場合は null。
使用例
Imports Infragistics.Shared
Imports Infragistics.Win
Imports Infragistics.Win.UltraWinDock

Private Sub LogDockInfoFromPoint(ByVal pt As Point)

    ' Use the UltraDockManager's ElementFromPoint to access
    ' the dock manager UIElement at the specified screen coordinate
    Dim element As UIElement = Me.ultraDockManager1.ElementFromPoint(pt)

    ' Log the information to the debug window
    Debug.WriteLine(New String("=", 50))
    Debug.WriteLine(String.Format("Dock Information From Point:", pt))
    Debug.Indent()

    Debug.WriteLine("UIElement Info:")
    Debug.Indent()

    If element Is Nothing Then
        Debug.WriteLine("null")
    Else
        Me.OutputElementInfo(element)
    End If
    Debug.Unindent()

    ' The 'PaneFromPosition' method accepts screen coordinates
    ' and a boolean indicating whether to ignore the floating
    ' windows.

    ' Passing in true for the 'ignoreFloatingWindows' argument
    ' will only check the docked panes on the host control
    Dim dockedPane As DockablePaneBase = Me.ultraDockManager1.PaneFromPosition(pt, True)

    ' Passing in false will include the floating windows when
    ' checking the coordinate
    Dim anyPane As DockablePaneBase = Me.ultraDockManager1.PaneFromPosition(pt, False)

    Debug.WriteLine("Pane From Position (Ignoring Floating Windows):")
    Debug.Indent()

    If dockedPane Is Nothing Then
        Debug.WriteLine("null")
    Else
        Me.OutputPaneInfo(dockedPane)
    End If
    Debug.Unindent()

    Debug.WriteLine("Pane From Position (Including Floating Windows):")
    Debug.Indent()

    If dockedPane Is anyPane Then
        Debug.WriteLine("Same as ignoring floating windows")
    ElseIf anyPane Is Nothing Then
        Debug.WriteLine("null")
    Else
        ' The only time this will be is if we are over a floating
        ' window that is positioned over another docked pane
        Me.OutputPaneInfo(anyPane)
    End If
    Debug.Unindent()

    Debug.Unindent()
    Debug.WriteLine(New String("=", 50))

End Sub

Private Sub OutputPaneInfo(ByVal pane As DockablePaneBase)

    ' The ToString method of the pane includes information
    ' about the pane including 
    Debug.Write(pane.ToString())

    If (pane.IsActive) Then
        Debug.Write(", [Active Pane]")
    End If

    If (pane.IsSelectedTab) Then
        Debug.Write(", [Selected Tab]")
    End If

    If (pane.MaximizedResolved) Then
        Debug.Write(", [Maximized]")
    ElseIf (pane.MinimizedResolved) Then
        Debug.Write(", [Minimized]")
    End If

    Debug.WriteLine(String.Empty)

    ' Walk up the parent change
    If Not pane.Parent Is Nothing Then
        Debug.Indent()
        Me.OutputPaneInfo(pane.Parent)
        Debug.Unindent()
    End If

End Sub

Private Sub OutputElementInfo(ByVal element As UIElement)

    Debug.Write(element.ToString())

    ' Get the default context for the element
    Dim defaultContext As Object = element.GetContext(Nothing, False)

    If Not defaultContext Is Nothing Then
        Debug.Write(String.Format(", Context = '{0}'", defaultContext))
    End If
    Debug.WriteLine(String.Empty)

    If Not element.Parent Is Nothing Then
        Debug.Indent()
        Me.OutputElementInfo(element.Parent)
        Debug.Unindent()
    End If

End Sub
using Infragistics.Shared;
using Infragistics.Win;
using Infragistics.Win.UltraWinDock;
using System.Diagnostics;

private void LogDockInfoFromPoint( Point pt )
{

	// Use the UltraDockManager's ElementFromPoint to access
	// the dock manager UIElement at the specified screen coordinate
	UIElement element = this.ultraDockManager1.ElementFromPoint(pt);

	// Log the information to the debug window
	Debug.WriteLine( new string('=', 50) );
	Debug.WriteLine( string.Format("Dock Information From Point:", pt));
	Debug.Indent();

	Debug.WriteLine("UIElement Info:");
	Debug.Indent();

	if (element == null)
		Debug.WriteLine("{null}");
	else
		this.OutputElementInfo(element);
	Debug.Unindent();

	// The 'PaneFromPosition' method accepts screen coordinates
	// and a boolean indicating whether to ignore the floating
	// windows.

	// Passing in true for the 'ignoreFloatingWindows' argument
	// will only check the docked panes on the host control
	DockablePaneBase dockedPane = this.ultraDockManager1.PaneFromPosition(pt,true);

	// Passing in false will include the floating windows when
	// checking the coordinate
	DockablePaneBase anyPane = this.ultraDockManager1.PaneFromPosition(pt,false);

	Debug.WriteLine("Pane From Position (Ignoring Floating Windows):");
	Debug.Indent();

	if (dockedPane == null)
		Debug.WriteLine("{null}");
	else
		this.OutputPaneInfo(dockedPane);
	Debug.Unindent();

	Debug.WriteLine("Pane From Position (Including Floating Windows):");
	Debug.Indent();

	if (dockedPane == anyPane)
		Debug.WriteLine("Same as ignoring floating windows");
	else if (anyPane == null)
		Debug.WriteLine("{null}");
	else 
	{
		// The only time this will be is if we are over a floating
		// window that is positioned over another docked pane
		this.OutputPaneInfo(anyPane);
	}
	Debug.Unindent();

	Debug.Unindent();
	Debug.WriteLine( new string('=', 50) );

}

private void OutputPaneInfo( DockablePaneBase pane )
{

	// The ToString method of the pane includes information
	// about the pane including 
	Debug.Write( pane.ToString() );

	if (pane.IsActive)
		Debug.Write(", [Active Pane]");

	if (pane.IsSelectedTab)
		Debug.Write(", [Selected Tab]");

	if (pane.MaximizedResolved)
		Debug.Write(", [Maximized]");
	else if (pane.MinimizedResolved)
		Debug.Write(", [Minimized]");

	Debug.WriteLine(string.Empty);

	// Walk up the parent change
	if (pane.Parent != null)
	{
		Debug.Indent();
		this.OutputPaneInfo(pane.Parent);
		Debug.Unindent();
	}

}

private void OutputElementInfo( UIElement element )
{

	Debug.Write( element.ToString() );

	// Get the default context for the element
	object defaultContext = element.GetContext(null, false);

	if (defaultContext != null)
		Debug.Write(string.Format(", Context = '{0}'", defaultContext));
	Debug.WriteLine(string.Empty);

	if (element.Parent != null)
	{
		Debug.Indent();
		this.OutputElementInfo(element.Parent);
		Debug.Unindent();
	}

}
参照