Editor.ClientEvents.MouseDown = "Editor_MouseDown"
Editor.ClientEvents.MouseDown = "Editor_MouseDown";
// The client event 'MouseDown' takes two parameters sender and e // sender is the object which is raising the event // e is the CancelEventArgs //ID of the editor raising the event is "Editor" function Editor_MouseDown(sender, e) { if (!confirm("Are you sure you want to click the mouse?")) //Cancels the MouseDown event e.set_cancel(true); }