Editor.ClientEvents.KeyUp = "Editor_KeyUp"
Editor.ClientEvents.KeyUp = "Editor_KeyUp";
// The client event 'KeyUp' takes two parameters sender and e // sender is the object which is raising the event // e is the TextEditorKeyEventArgs //ID of the editor raising the event is "Editor" function Editor_KeyUp(sender, e) { //Gets the code of the key that is raising the event var keyCode = e.get_keyCode(); window.status = "KeyUp"; }